domingo, 6 de diciembre de 2015

GAMES (7, 8, 9, 10)

7. GO AWAY, CAT! (Cooperative)

Materials: Big ball, little balls, three ropes.

Instructions: To divide the track in three parts. Make two groups. Each group'll be in the left or right or the track, not in the middle, beacuse it'll be the house of the cat.

Objective: You must do the cat (big ball) go to the house of your adversary group, using little balls to throw to the cat.


8. LITTLE KERCHIEF (Traditional)

Mateials: A kerchief

Instructions: To divide the track in three parts. Make two groups. Every member of the group will be an animal. 

Objective: If the entertainer say your animal, you must take the kerchief, wich is in the middle of the track. If your opponent take it before you, you have to run after him/her.



9. THE CLOCK (Taditional, ability)

Materials: a rope

Instructions: Make a circle. A person has to be in the middle with a rope. He/she has to twirl. People must skip rope. 

Rules: If a person don't skip, he/she has to skip inside out.



10. THE CASTLE (Cooperative)

Materials: Ropes, a ball, a hoop, three or four cones.

Instructions: Make a circle with the ropes. Put into the circle a hoop with three or four cones. A person must be inside the circle.

Objective: Knock down the cones. The person who is inside the circle can catch the ball, so be careful!!

Rules: If the person who is inside the circle catch your ball, you'll be inside the circle.


GAMES (4, 5, 6)

4. MONOCOCO (Traditional, cooperative)

Materials: Four cones, balls.

Instructions: Make pairs, and place on a line.

Objective: To carry the ball with different parts of your body.

Rules: If the ball fall down, you've to start again.



5. SHIP, SHARK, SHORE (Emotional)

Materials: Three ropes.

Instructions: To divide the truck in three parts. One of them'll be the ship, other the shark, and other the shore.

Objective: If the entertainer says "Ship!", children have to run to the part called ship. If, in another case, he/she says "Shark!", they have to run to the sea, and if the entertainer says "Shore!", they have to go to the beach. But you must be quicky, because sharks may eat you!!!



6. THE KANGAROO (ABILITY)

Materials: Hoops, balls and ropes.

Intructions: Make two or three groups, making a queue. 


Objective: You have to skip rope with a ball between your legs. Be careful, the ball can't fall down!

Rules: You have to start again if the ball fall.



GAMES!!

Hi guys!!

How are u today??

As you know, I'm participating in #QUESEJUEGUE project, and I'd like to share with you the games we've prepared for children, because we want you to put into practice as soon as you can!! So here you are our games:



1. THE BASTAIX. (ability, cooperative)


Black: hoops / Red: ball
This game is tooooooooo difficult!! You must have a really good ability.

Materials: Hoops, balls.

Instructions: Make pairs. Put a hoop in each waist making a "kind of ring", like the Olympic Games logo, you know? More or less, like this picture:

Then, you have to put onto the hoops a ball.



Objective: To carry the ball to the finish line. Be careful, the ball can't fall down!!

If the ball fall, you have to start again.


Rules: You can't hold the hoops!!



Although it's a very difficult game, children did it incredibly well!! I think they have much many ability than the rest of the people. They enjoyed a lot. In addition, they didn't want to stop playing!!!


2. CARS BY THE CITY (Emotional)

This one was our second game. It's very diffcult to react in this game, because the entertainer (person who was saying what we had to do) was saying the signs as quickly as a lynx, so children were crazy trying what they have to do, but they couldn't stop laughing!! 

Materials: Hoops

Instructions: You have to follow the entertainer's signs!!




3. ANIMALS RACER (ability, cooperative)


We thought this game could be good for children, because they have to act like animals, and they love it.

Materials: Cones.

Instructions: Make groups (depending the number of people who are going to play).
Then, assign an animal for each group. For example: monkeys, frogs...

Objective: To carry the object (in this case, the kerchief) to the other side of the track. You have to act like an animal to take the kerchief to the other person, who is waiting for you.